Edited by Link83 at 2015-07-12 16:30 |
First I would just like to say that the 8Bitdo Gamepads are fantastic, and even with the following issue I would still recommend them. I am only making this thread in the hope that the 8Bitdo designers might be able to update their PCB designs.
I read some people found the 8Bitdo Gamepad D-Pad to be too sensitive and register diagonal inputs too easily when compared to an original Nintendo controller. You can read more about these issues half way through this review:-
https://aaltomies.wordpress.com/ ... o-nes30-controller/
I decided to still purchase a SFC30 Gamepad, and can confirm this D-Pad issue still exists.
I took apart the controller to look at the D-Pad to see how it compares to the original Nintendo D-Pad, and I found that the PCB contacts on the 8Bitdo Gamepad are a different shape. Here is a picture showing the D-Pad contacts for Nintendo, Sega and 8Bitdo controllers, hopefully you can see the different D-Pad contact shapes:-
The PCB contact shape is very important to how different companies D-Pads respond to different movements, and how sensitive/accurate they are.
This is the same issue that affected the Xbox 360 controllers D-pad as described here:-
Here are some comparison pictures by RDC which shows what happens when you try to press 'up' on an Xbox Controller S and an Xbox 360 Controller, and accidentally press slightly to the 'right' aswell. One controller just registers 'up', but the other thinks you are pressing 'diagonal':-
Hopefully this helps explain why the Xbox 360 controllers D-Pad is too sensitive, and the same applies to the 8Bitdo controller. Microsoft eventually changed/fixed the D-pad contacts on later manufactured Xbox 360 controllers.
My hope is that maybe 8Bitdo can update their PCB designs so that the D-Pad contacts are the same as original Nintendo D-Pad contacts? (and maybe if 8Bitdo ever make a Sega Gamepad they can use Sega's D-Pad contacts!)